The Linx Agency represents world class video game writers. We have some of the best narrative designers in the business, and can provide writing services for any of your needs. From narrative design, consultancy, world building, character creation, dialogue and more; we have a writer for you.
Titles range from AAA blockbusters such as Dead Space, Shadow Of Mordor, and ZombiU, to mobile games like Dead Space iOS, CSR Racing, and World Of Warriors, to experimental/indie hits including The Assembly and Blackwood Crossing.
John has written on The Amazing Spider Man, sports training game Adidas MiCoach as well as Payback 2 and the Anomaly series.
His experience also covers premium mobile titles; Spongebob Squarepants, Teenage Mutant Ninja Turtles & Skywhale.
This work includes Prince of Persia, Lego City: Undercover, Risen, Harry Potter, Fable Legends, ELEX, Medieval 2: Total War and Need For Speed Narrative design, writing, or voice direction, he’s got the experience needed for your project.
He has worked as narrative designer, storyliner and scriptwriter on many well-known titles including Battlefield 1, Forza Horizon and LittleBigPlanet.
Justin also directs voice and performance capture for games (Hitman, Assassin's Creed: Syndicate). He has written and directed several short films, including the award-winning Bantams
Credits include ALL the LittleBigPlanet outings designing narratives, scripting dialogue and writing the scripts for Stephen Fry.
Also for Sony : Smart As providing comedy dialogue for John Cleese.
For Team 17 : Worms Clan Wars and Revolutions.
For Disney : Fantasia Music Evolved and Mickey’s Castle Of Illusion.
Other titles include : Bookbound Brigade, Almost A Hero, Driver San Francisco, Sesame Street, Buzz, Trivial Pursuit, Rag Doll Kung Fu, Kinect Sports, Trivial Pursuit.
They have written for a wide range of video game projects - from the hugely successful mobile game CSR Racing 2, to the innovative PlayStation VR launch title, The London Heist. More recently, they have worked with Bandai Namco and Farm 51 on the forthcoming first-person psychological shooter, Get Even.
Greg has written for several AAA and VR titles, acting as Lead Writer for THQ Nordic’s upcoming aquatic shooter Aquanox: Deep Descent in addition to work for multiple upcoming titles for Supermassive Games and other studios. He has written for AA and indie projects such as No Man’s Sky; Du Lac and Fey, a Telltale-style adventure game developed by Rocksteady alumni; licensed F2P mobile games such as The X Factor Life; and indie titles such as Paper Brexit / Paper Drumpf, both covered by Polygon, RPS, The Boston Globe, and others.
Greg holds a PhD in identification and characterisation across video games and novels, in addition to his study for UEA’s prestigious Prose Fiction MA, of which Kazuo Ishiguro (2017 Nobel Prize Winner), Ian McEwan, and other writers are alumni.
Having amassed a wealth of experience on some of the world's best-loved localised titles, they are now offering their services to the broader industry, and look forward to getting their teeth into some new writing challenges.
James’s skillset includes development of game-worlds, core storylines and character concept creation, narrative design and scriptwriting for mobile, console and PC platforms.
He is a multiple New York Times, Sunday Times and Amazon bestselling author of over forty-five novels, including Nomad and Exile, the Scribe award winner Day of the Vipers, The Poisoned Chalice, Fear to Tread, Nemesis, The Flight of the Eisenstein, the Sundowners steampunk Westerns and fiction from the worlds of Star Trek, Doctor Who, 24, Warhammer 40000, Blake’s 7, Dan Dare, Stargate, Judge Dredd and more.
Some of his credits as a writer, narrative designer, and voice director include Command and Conquer: Red Alert 3(EA), Call of Juarez: Gunslinger(Ubisoft), Dead Island (Deep Silver), Company of Heroes 2 (Relic), Dying Light (WB Games), Tom Clancy’s The Division(Massive), Mafia 3(2K), and Ruiner (Devolver Digital).
His work has included global franchises such as GAME OF THRONES, THE WALKING DEAD, and MINECRAFT: STORY MODE; the original story for Sucker Punch’s upcoming AAA title; an adaptation of the #1 New York Times bestselling THE WHEEL OF TIME saga; and credits on some of the most beloved animated films of all time, including WALL-E, CARS, and TOY STORY 3.
His work has been nominated for numerous awards including the 2016 Game Awards, the inaugural Google Play Awards, the Nickelodeon Kids’ Choice Awards, and IGN's Adventure Game of the Year.
Once upon a time, Brad was a games industry journalist covering the intersection of film and interactivity. He is thrilled to have come full circle to bring his two decades of creative experience to the modern landscape of interactive storytelling.
To date he has penned the screenplays for six features, including horror festival favourites Downhill and Nightworld, the latter of which starred A Nightmare On Elm Street’s Robert Englund, and opened theatrically in the United States on Halloween 2017.Current projects in development at studios include the creature feature Crawlers, a body horror titled Embryo, and the spy thriller, Blowback.
As a game writer, narrative designer and consultant he has helped craft the narratives and worlds for a variety of AAA, VR and mobile titles, including open-world action sports hit Steep, which earned him a Best Video Game Script nomination at the 2017 Writers Guild of Ireland Awards, as well as the futuristic racer WipEout 2048 and premium mobile romantic drama, City of Love: Paris.
He’s also written for Media Molecule’s Tearway Unfolded, Monolith’s Shadow of War and Sony’s upcoming VR title Blood & Truth.
Morten spent 3 years as a freelance writer on “LEGO Elves” where he created story and characters resulting in numerous LEGO models available on shelves worldwide today. During this time, he also developed the story for season 1 of the Elves Netflix show.
His resume includes a wide range of indie companies of all shapes and sizes releasing everything from big console titles to small mobile games, making Morten a versatile writer with a broad genre experience and deep understanding of game development.
In addition to having substantial writing credits in the TV and film mediums, Bennett has worked as a performance director on over 30 video game titles, including massive franchises such as: Destiny, Fallout, and Elder Scrolls. His first novel, God Pharm, was published in 2016.