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The Linx Agency represents world class video game writers. We have some of the best narrative designers in the business, and can provide writing services for any of your needs. From narrative design, consultancy, world building, character creation, dialogue and more; we have a writer for you.
Antony-Johnson

Antony Johnston

NYT bestselling graphic novelist and creator of Atomic Blonde; also a veteran games writer, narrative designer, and consultant.

Titles range from AAA blockbusters such as Dead Space, Shadow Of Mordor, and ZombiU, to mobile games like Dead Space iOS, CSR Racing, and World Of Warriors, to experimental/indie hits including The Assembly and Blackwood Crossing.

JZurhellen

John Zurhellen

John was a writer/director/producer at Rockstar Games, working on six Grand Theft Auto titles, two Max Paynes, Red Dead Redemption and more.

John has written on The Amazing Spider Man, sports training game Adidas MiCoach as well as Payback 2 and the Anomaly series.

His experience also covers premium mobile titles; Spongebob Squarepants, Teenage Mutant Ninja Turtles & Skywhale.

Andy Walsh Headshot - square

Andrew S Walsh

An award-winning writer/director, Andrew has over a hundred credits across film, television, theatre, radio, animation and videogames.

This work includes Prince of Persia, Lego City: Undercover, Risen, Harry Potter, Fable Legends, ELEX, Medieval 2: Total War and Need For Speed Narrative design, writing, or voice direction, he’s got the experience needed for your project.

JVilliers

Justin Villiers

After completing an MA in screenwriting at the NFTS Justin wrote scripts for TV (Hollyoaks, The Bill) before moving into games.

He has worked as narrative designer, storyliner and scriptwriter on many well-known titles including Battlefield 1, Forza Horizon and LittleBigPlanet.
Justin also directs voice and performance capture for games (Hitman, Assassin's Creed: Syndicate). He has written and directed several short films, including the award-winning Bantams

Dean John

Dean Wilkinson

A writer for over 30 years (TV, radio, stage, books, comics) spending half that time in the games industry.

Credits include ALL the LittleBigPlanet outings designing narratives, scripting dialogue and writing the scripts for Stephen Fry.
Also for Sony : Smart As providing comedy dialogue for John Cleese.

For Team 17 : Worms Clan Wars and Revolutions.
For Disney : Fantasia Music Evolved and Mickey’s Castle Of Illusion.
Other titles include : Bookbound Brigade, Almost A Hero, Driver San Francisco, Sesame Street, Buzz, Trivial Pursuit, Rag Doll Kung Fu, Kinect Sports, Trivial Pursuit.

S&L

Sharks & Long

Iain Sharkey and Stephen Long are the BAFTA and Olivier award-winning writers for mentalist and illusionist Derren Brown. They specialise in narrative structure, clear high-concept idea generation, character development, and script writing within a range of genres.

They have written for a wide range of video game projects - from the hugely successful mobile game CSR Racing 2, to the innovative PlayStation VR launch title, The London Heist. More recently, they have worked with Bandai Namco and Farm 51 on the forthcoming first-person psychological shooter, Get Even.

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Greg Buchanan

Greg Buchanan is a video game writer and voice director. He wrote the critically acclaimed No Man’s Sky: Atlas Rises, the 30 hour-long story campaign that Vice called “a glimpse into the future of games”, blending “clever procgen, carefully handcrafted spaces, and a surprising variation of narrative pacing in a way that impresses”.

Greg has written for several AAA and VR titles, acting as Lead Writer for THQ Nordic’s upcoming aquatic shooter Aquanox: Deep Descent in addition to work for multiple upcoming titles for Supermassive Games and other studios. He has written for AA and indie projects such as No Man’s Sky; Du Lac and Fey, a Telltale-style adventure game developed by Rocksteady alumni; licensed F2P mobile games such as The X Factor Life; and indie titles such as Paper Brexit / Paper Drumpf, both covered by Polygon, RPS, The Boston Globe, and others.

Greg holds a PhD in identification and characterisation across video games and novels, in addition to his study for UEA’s prestigious Prose Fiction MA, of which Kazuo Ishiguro (2017 Nobel Prize Winner), Ian McEwan, and other writers are alumni.

Cara

Cara Ellison

Cara Ellison is a Scottish author and videogame designer, though she started out making radio at BBC Radio 4 and fell into the land of videogames by accident. She's critiqued most aspects of games in word form anywhere you'd expect to find them, from PC Gamer to The Guardian and back again. A comfortable solo world adventurer, she wrote a book called 'Embed With Games' about travelling the world asking questions about why people make games, and what they are for. Permanently uncomfortable in one type of writing or design, she makes TV shows, comics, videogames and essays, and has difficulty sitting still, frankly.

Oli Chance & Morgan Rushton

Oli and Morgan have been collaborating in one way or another ever since their paths first crossed as fresh-faced game testers back in 2003. In the intervening years, they have made their names working on the localised scripts of a string of critically-acclaimed video game releases, including a dozen Dragon Quest titles, Ni no Kuni: Wrath of the White Witch and The Last Guardian. Their list of clients includes Sony, Nintendo, Square Enix, Polyphony Digital and Level-5.

Having amassed a wealth of experience on some of the world's best-loved localised titles, they are now offering their services to the broader industry, and look forward to getting their teeth into some new writing challenges.

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James Swallow

JAMES SWALLOW is a BAFTA nominated games writer, with a broad range of franchise experience. His video game credits include titles in the Deus Ex series – Deus Ex: Mankind Divided, Deus Ex: Human Revolution, Deus Ex: The Missing Link (Eidos Montreal/Square Enix) and Deus Ex: The Fall (N-Fusion Interactive); No Man’s Sky (Hello Games/Sony Interactive) and Disney Infinity 3.0: Star Wars - Twilight of the Republic (Ninja Theory/Disney Interactive) Most recently he has worked on story content for Ghost Recon Wildlands: Fallen Ghosts (Ubisoft) and Dark Future: Blood Red States (Auroch Digital).

James’s skillset includes development of game-worlds, core storylines and character concept creation, narrative design and scriptwriting for mobile, console and PC platforms.

He is a multiple New York Times, Sunday Times and Amazon bestselling author of over forty-five novels, including Nomad and Exile, the Scribe award winner Day of the Vipers, The Poisoned Chalice, Fear to Tread, Nemesis, The Flight of the Eisenstein, the Sundowners steampunk Westerns and fiction from the worlds of Star Trek, Doctor Who, 24, Warhammer 40000, Blake’s 7, Dan Dare, Stargate, Judge Dredd and more.

MAx & Nick

Max & Nick Folkman

Max and Nick are Los Angeles-based game writers and screenwriters, with experience across PC, console, and mobile games, including Double Fine's MASSIVE CHALICE, Skullgirls Mobile for Hidden Variable Studios, and Twist from Jam City.
Haris

Haris Orkin

Haris is a Los Angeles based screenwriter, playwright, novelist, game writer and voice director. His game narratives have been nominated for the WGA Award and a BAFTA Award.

Some of his credits as a writer, narrative designer, and voice director include Command and Conquer: Red Alert 3(EA), Call of Juarez: Gunslinger(Ubisoft), Dead Island (Deep Silver), Company of Heroes 2 (Relic), Dying Light (WB Games), Tom Clancy’s The Division(Massive), Mafia 3(2K), and Ruiner (Devolver Digital).

Barry Kane

Brad Kane

BRAD KANE has spent 18 years as a writer, narrative designer, and producer at some of the top entertainment studios in the industry, including Telltale Games, Sony Interactive Entertainment, and Pixar Animation Studios.
His work has included global franchises such as GAME OF THRONES, THE WALKING DEAD, and MINECRAFT: STORY MODE; the original story for Sucker Punch’s upcoming AAA title; an adaptation of the #1 New York Times bestselling THE WHEEL OF TIME saga; and credits on some of the most beloved animated films of all time, including WALL-E, CARS, and TOY STORY 3.
His work has been nominated for numerous awards including the 2016 Game Awards, the inaugural Google Play Awards, the Nickelodeon Kids’ Choice Awards, and IGN's Adventure Game of the Year.
Once upon a time, Brad was a games industry journalist covering the intersection of film and interactivity. He is thrilled to have come full circle to bring his two decades of creative experience to the modern landscape of interactive storytelling.
Barry Keating

Barry Keating

BARRY KEATING is a screenwriter, game writer and narrative designer with a range of credits across multiple genres in film, video games and comic books.

To date he has penned the screenplays for six features, including horror festival favourites Downhill and Nightworld, the latter of which starred A Nightmare On Elm Street’s Robert Englund, and opened theatrically in the United States on Halloween 2017.Current projects in development at studios include the creature feature Crawlers, a body horror titled Embryo, and the spy thriller, Blowback.

As a game writer, narrative designer and consultant he has helped craft the narratives and worlds for a variety of AAA, VR and mobile titles, including open-world action sports hit Steep, which earned him a Best Video Game Script nomination at the 2017 Writers Guild of Ireland Awards, as well as the futuristic racer WipEout 2048 and premium mobile romantic drama, City of Love: Paris.

Mark Llabres Hill

Mark was a senior scriptwriter at Lionhead and Ubisoft, where he worked on all the games in the Fable series and five Assassin’s Creed titles (including Black Flag, Syndicate and Origins).
He’s also written for Media Molecule’s Tearway Unfolded, Monolith’s Shadow of War and Sony’s upcoming VR title Blood & Truth.

Morten Brunbjerg

Morten Brunbjerg is a writer, dramatic consultant, and voice director working mainly in the video games industry. He works with narrative design, world building, and dialogue. Credits include franchises like Hitman, LEGO Elves, Space Hulk, and such indie sensations as Progress to 100, Stikbold!, Keyboard Sports, and Max: The Curse of Brotherhood.

Morten spent 3 years as a freelance writer on “LEGO Elves” where he created story and characters resulting in numerous LEGO models available on shelves worldwide today. During this time, he also developed the story for season 1 of the Elves Netflix show.

His resume includes a wide range of indie companies of all shapes and sizes releasing everything from big console titles to small mobile games, making Morten a versatile writer with a broad genre experience and deep understanding of game development.

bennett

Bennett Smith

Bennett Smith is an LA-based screenwriter and novelist whose has written for EA (Command & Conquer 4), Sucker Punch (inFamous), and Guerrilla Games (Killzone 3).

In addition to having substantial writing credits in the TV and film mediums, Bennett has worked as a performance director on over 30 video game titles, including massive franchises such as: Destiny, Fallout, and Elder Scrolls. His first novel, God Pharm, was published in 2016.